msoucy.me

Code, games, and sarcasm
Matt Soucy

HFOSS Final Project Team Proposal

in code by Matt Soucy - Comments

My team members and our roles

Name Email Role
Matt Soucy mas5997@rit.edu Level Design/Developer
Liam Middlebrook ljm2906@rit.edu Gameplay Programmer
Derek Gonyeo dwg7868@rit.edu Engine Developer
Dylan Ayrey dxa4481@rit.edu Multimedia Asset Development

My team chose to start a project called Math Island, which is a fraction based puzzle game. Students can xplore mazes and combine fractions to help Karel the robot escape the dreaded Math Island!

This fulfills the curriculum requirement:

Extend understanding of fraction equivalence and ordering. 1. Explain why a fraction \(\frac{a}{b}\) is equivalent to a fraction \(\frac{n \cdot a}{n \cdot b}\) by using visual fraction models, with attention to how the number and size of the parts differ even though the two fractions themselves are the same size. Use this principle to recognize and generate equivalent fractions. 2. Compare two fractions with different numerators and different denominators, e.g., by creating common denominators or numerators, or by comparing to a benchmark fraction such as \(\frac{1}{2}\). Recognize that comparisons are valid only when the two fractions refer to the same whole. Record the results of comparisons with symbols \(>\), \(=\), or \(<\), and justify the conclusions, e.g., by using a visual fraction model.

What are the easy parts?

What are the hard parts?

What are the proposed milestones and development path? This includes "dealing with the hard parts"

Week Role Objective
11 (4/14 to 4/18) All Complete Design Proposal for Game
Discuss plans
12 (4/21 to 4/25) Level Get level data format working
Engine Get tilemap drawing on screen
Gameplay Get player moving on screen
Art Art planning, required resource list
13 (4/28 to 5/2) Level Level validation?
Level editor? (if level format is inconvenient for a text editor)
Engine Switching between levels
Basic menu system
Gameplay Player interacting with level
Art Begin art creation
14 (4/5 to 4/9) Level Possible dynamic elements in level
Engine Finish menu system for game
Gameplay Implement puzzle elements (lock and key to access a door?)
Art Art resources
Possibly audio
15 (4/12 to 4/16) Level Integration Management
Testing
Engine Polish menu system, make it look nice
Gameplay Implement Badges/Sash for achievements?
Art Final asset delivery and integration
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